ScreenwriterBones
Stories from a seasoned screenwriter. Take heart! Your creative source is infinite and un-ending. Sometimes Hollywood just rips up the roadmap back to it. The bottom line is that Hollywood is not at all as bad as it sounds. Additionally, it's worse than you can imagine. Remember to pack a sense of humor.
About Me
- Name: Phil
I am a screenwriter living in Southern California. I've written screenplays for most of the Hollywood studios over the past 20 years. One of the uncredited writers of FANTASTIC FOUR, I wrote FIRE DOWN BELOW starring Steven Seagal, and the TV Movie 12:01 PM starring Martin Landau and MANEATER with Gary Busey. I have directed short films. I have written on numerous Hollywood studio assignments, some for big shot actors, some for small shot nobodies.
Tuesday, May 31, 2005
Friday, May 27, 2005
Speed Writing
Q: What is the speed limit for writing a new spec by human beings? Think it can be broken???? I'm launching into a new script this weekend ... because I have nothing special to do, because I need to write or I will self-detonate, because because. Send power bars, red bulls and soft pillows!!!
God, I love that - he has to write or he will die. That's why you write.
But it made me think about how we are all fascinated with the disposable script. The one you can write in 21 days and dump on the market for big cash and prizes, and then head off into the hinterlands.
Why?
It's the only art form that has been turned into a dietetic regimen. Add 1/4 cup character, 4/5 dilemma, bake for only a short time, and viola! A masterpiece!
Movie structure has been analyzed and re-analyzed after it became big insane boffo business. The acts, the arcs, hell, in meetings people tell me the "poster" and the copy line before the script is written. It's almost like the script is an afterthought, taken for granted.
Yes, the screenplay is a long form story that can be hammered out with blood and guts, in limited time, because the structure is unusually uniform regardless of story content. But unlike television which only has two speed settings, fast and off, screenwriting most often has that one big setting. Slow. It's like a hot pot on your kitchen counter cooking a stew for two years. At the end of all that time, that's the best damned stew you've ever tasted in your life. But who wants to go to work in a hot pot and sit in stew all day for two years? I guess, only the person that feels they will otherwise die.
But I think that's why the immediate script was born - to literally take control back of our own lives from "the slow process". It was wonderfully liberating for all of us.
And some lucky bastards really did it, jammed it, and sold 'em, totally ruining it for the rest of us. Well, hell, I did it too. Cranked one out early on and sold it.
But then when I couldn't do it again it totally messed me up. Every script I've written for myself comes out at a different speed. Why couldn't I do it in three weeks again? I thought I had broken something inside. Well, I hadn't. The reality is - every piece has it's own nature, and it reveals itself in its own time.
On the other hand, every script I've written for a studio has to be delivered on time. But with the ones that needed slower cooking, I often delayed delivery until done.
As Billy Wilder was once quoted, "when people come up to the box office to buy their tickets for their movie, they don't ask:'Excuse me, was the script handed in on time?'"
Finish your work. But make sure your work is finished.
So what are you going to do? Sit at your desk every day, follow the energy of your story, finish your pages, and get to THE END.
Tuesday, May 24, 2005
From a Master
1) To Hell With It, Whatever It Is. (translation - don't let anything get you too wrapped up, too upset, too distracted. Move on, continue with your life, continue with your work.)
2) Get Your Work Done. (translation: make sure you make your pages, your word count, your deadlines, whatever bar you're setting for yourself, employed or unemployed, professional or amateur, veteran or beginner. If you don't sit down and do it, and ultimately FINISH it, all you will ever have is talk.)
3) Don't compare yourself to anyone else. (Translation: we are all unique, all creative expressions are unique and all levels of success are unique. Comparison will only make you feel bad about your gift, your talent and your ability to get it done.)
Good words, good thoughts for anyone who picks up a pen or hits the keyboard to tell a tale.
Monday, May 16, 2005
What Delights? What Thrills?
My Rule of Character is simple. In any story, for whomever you create, make things impossible, then make them worse. We only reveal our true nature in times of hardship. The harder the hardship, the more that is revealed. If you lose your wealth, are losing your life, fighting for your love, watching your last moment at happiness slip into eternity, whatever you construct - it is these moments will make a character collapse, fight, expand, crumble, whatever - delights you in your story telling. So, who is your character, what are their strengths and their flaws, and what will delight and thrill you as you take them on the ride of their lives?
By the way, it has to be the ride of their lives. I hate when someone only brings four tenths of a crisis to a story. You've got to bring ten tenths. Don't misconstrue this to mean that every story has to destroy Manhattan with a tidal wave. But in your character's life, what is the tidal wave, on their inner or outer landscape, that will destroy them? Bring ten tenths of a crisis to that character's life, one that will reveal their true nature (as opposite as it may be from where you started) and that's a story.
Saturday, May 14, 2005
Don't Talk An Idea To Death
Friday, May 13, 2005
The Trouble With Ideas
Thursday, May 12, 2005
Why Screenwriter Bones?
On the Rules of Business Relationships
So You're Meeting With a Director
But here's what you want to know. Director meetings are different than a meeting with an executive, as in the executive meeting you're dealing with someone who juggles nine thousand thoughts a day from the story problems of your meeting, to the boss who looked at them funny, to the spouse who's demanding the renovation on the house move faster, to the deal they didn't make and passed on and look stupid. So your attention span window is very small. You don't mince words, you hit the broad strokes and big beats of your story with enthusiasm, and then pause - hoping the eyes haven't glassed over. If not, you go in for the detail because they ask.
Directors love detail. They care deeply about story and the character. It's compelled them enough to devote a year and a half of their life to it. Always start with character, the emotional arc, the ascent, descent, the theme. The heroic moment. The un-heroic moment. They think visually, love images, usually love the search for personal identity and how does it play out and reveal itself in your tale. That kind of thing. Fortunately, Directors tend to be Direct and you can sus out their energy, they will reveal where their concerns and delights lay, where they are opened and closed.
As a good friend of mine says:"As you get into bigger rooms with bigger shots it doesn't get any easier, but if you do it long enough, you drive a nicer car." Well, that's something to look forward to, isn't it?